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1. I'd rather just pay $60 for Dust - in Feedback/Requests [original thread]
Viegar, your point is well made. And the numbers seem reasonable. I disagree, though, that you _must_ spend that 50 cents per game. I know that most of the folks I play with, except for grins, can fit a fine dropsuit without any aur at all. Migh...
- by D Park - at 2012.08.15 02:59:00
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2. I'd rather just pay $60 for Dust - in Feedback/Requests [original thread]
I can see a couple of options without CCP changing a thing. Buy $60 worth of Arum, play until it's gone and decide if it's worth it to keep playing without spending more or worth it to put more money into the game. Put in a little at a time to...
- by D Park - at 2012.08.15 02:36:00
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3. First Day Issues from a few games. - in Feedback/Requests [original thread]
Restock -- much harder to restock-to-level with the new system. Pretty much have to go item by item. I'd advocate a "restock to level" system much like the last one but one that does not steal from other fittings -- just restocks the fitting you a...
- by D Park - at 2012.08.15 00:30:00
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4. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Here is the logistics link I suspect Nova was referring to in the OP. Mmkk333's Logistics Post
- by D Park - at 2012.08.11 23:35:00
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5. [Request] A buff to Logistics - in Feedback/Requests [original thread]
Mmkk333 wrote: Secondly, I think the non-lethal equipment used by the Logi should be 10%/15% more effective than the equipment used by the scout/assault suits. For example, the Standard Nanohive, which has a range of 4.0m and resupplies ammo at...
- by D Park - at 2012.08.11 02:08:00
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6. Give every character 1 of each militia item to start - in Feedback/Requests [original thread]
That way, when a new player goes to create a new fitting they won't get screwed up by having to first go to the market, buy a militia item, and then go back to the fitting screen. Also, they are less likely to get stuck with buying a bunch of stuf...
- by D Park - at 2012.08.07 02:55:00
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7. [Req] - An option for a pool of SP, not pre-skilled characters. - in Feedback/Requests [original thread]
I like this idea but I'd like to see it as an option at character creation time. That way people who were unsure of how to proceed could get a start on a set of skills and more experienced players could roll their own solution.
- by D Park - at 2012.08.07 00:14:00
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8. Suggestion for the upcoming wipe - in Feedback/Requests [original thread]
My want to look at this option as well. :)
- by D Park - at 2012.08.06 18:17:00
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9. Get 10,000,000 free skill points and 10,000,000 ISK - in Feedback/Requests [original thread]
ReapeR QC wrote: For the New Characters only, cause if the old ones get that, theres no point of getting that 10M SP and ISK!!! I probably didn't make it clear. I'm only suggesting this if, in the new build, all the character stats (SP, ISK, t...
- by D Park - at 2012.08.06 15:31:00
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10. Feedback from an FPS veteran - in Feedback/Requests [original thread]
Bresker Veyne wrote: Maybe show howmuch points a player has earned in a match instead of K/D. And if you're interested you can select the player's name and see the details on how he earned the points: kills, hacks, damage vehicles, ... Excelle...
- by D Park - at 2012.08.06 13:34:00
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11. Get 10,000,000 free skill points and 10,000,000 ISK - in Feedback/Requests [original thread]
Logisticus Testing wrote: because they need the low level tech items tested as much as the proto stuff. if everyone skips T1 stuff, what happens when that 1 hit kill scrambler pistol bug gets through and starts owning Creo users? :) That's an ...
- by D Park - at 2012.08.06 03:14:00
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12. Get 10,000,000 free skill points and 10,000,000 ISK - in Feedback/Requests [original thread]
You can build up a pretty effective character with 10,000,000 skill points. How about starting everyone in the new build with 10,000,000 SP and 10,000,000 ISK? New people won't have to feel they are starting in the basement, people who have been a...
- by D Park - at 2012.08.05 20:14:00
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13. [Request] SP rate indicator - in Feedback/Requests [original thread]
Ourors wrote: assuming ccp is stubborn and doesn't just remove the grind altogether by using passive sp as the dominant source, this would work pretty well. If there's anti-grind in the final game Skytt's got good ideas on how to help people p...
- by D Park - at 2012.08.04 23:53:00
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14. Release notes in the forums for builds. - in Feedback/Requests [original thread]
Dewie Cheecham wrote: @GM Unicorn, If it is possible, it might be an idea for a GM or DEV handled sticky to list known and/or acknowledged issues, it should cut down on the number of duplicates. Especially if that issue is linked to a thread pe...
- by D Park - at 2012.08.04 17:19:00
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15. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
I've got a bunch of questions. I looked through the history and could not find answers. Has CCP said if the diminishing returns system will carry over into the full game? If we don't know, do you think it should? If we get better information on...
- by D Park - at 2012.08.01 14:59:00
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16. [Request] locking vehicles for oneself - in Feedback/Requests [original thread]
I'm in favor of keeping the tank locked so long as you are nearby and alive but allowing it to be hacked by an enemy if it is empty (no driver, no gunners). I don't know about letting someone already in the tank switch to the drivers seat if you g...
- by D Park - at 2012.07.30 17:21:00
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17. [FEEDBACK] Controls, Squad commands, and other stuff - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [TO PREVENT REDUNDANT THREADS]: like this one Make a stickied thread that has all the fixes already in the build yet to be released. Also post all the issues that are acknowledged, and are being looked into. It w...
- by D Park - at 2012.07.25 23:18:00
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18. Let players adjust all the controller parameters - in Feedback/Requests [original thread]
I'd like to see a beta cycle where all the controller parameters -- dead zone, acceleration curves, button sensitivities, etc. -- are adjustable by the players. The devs could track it all and get feedback on what hundreds of players ended up with...
- by D Park - at 2012.07.24 02:41:00
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19. [Feedback] Effective communication for players without microphones - in Feedback/Requests [original thread]
Jared Rinzler wrote: I, too, agree there is a disadvantage to those who either: MY SUGGESTION ON THIS IS TAKEN DIRECTLY FROM MILITARY EXPERIENCE: It might be best to solve this communication gap by establishing the option for both squad lea...
- by D Park - at 2012.07.17 00:58:00
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20. CCP - Give us a Dev-managed known bug list - in Feedback/Requests [original thread]
That's true, but I believe the information is current at the time of the last client update and it has not changed since. Also, it's not here in the forums where we are reporting the bugs and getting a lot of (generally well meaning) spam about kn...
- by D Park - at 2012.07.16 03:56:00
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